For 10 seconds, transforms into Avatar of Protection. Armor and resistance increase by 200% while receiving damage in place of allies. When activated again during the effect, deals neutral damage equal to 100% of magic resistance and stuns the enemy hit for 1.5 seconds.
Summons a hammer around the body that deals magic damage equal to 50% of attack power to enemies. Attacked enemies have a 25% chance to be stunned for 1 second. When stunned, the leader’s SP is increased by 10.
For 7 seconds normal attack is enhanced, dealing physical damage equal to 170% of attack power. Enemies hit by this arrow 2 times will receive additional neutral damage equal to 2% of maximum HP. This skill immediately fires 2 poisoned arrows upon activation.
Shoots consecutive arrows to enemies in the rear, dealing physical damage equal to 500% of attack power. When arrows fired hit the ground, it will explode dealing neutral damage equal to 50% of attack power to nearby enemies.
Shoot a fire arrow to the rearmost enemy, dealing physical damage equal to 30% of attack power for 5 seconds, and reduces SP of damaged enemy by 5. The critical chance of the next skill increases by 50% for one time.
Unleashes the power of the phoenix, dealing magic damage equal to 325% of the Hero's attack power, and lights the ground on fire dealing continuous magic damage equal to 30% of the Hero's attack power. Enemies hit by the fire will have their armor and resistance reduced by 35 for 5 seconds each time they are struck and will suffer a debuff.
Shoots wildly using the double-barreled pistol Lapis & Lazuli, dealing physical damage equal to 1200% of attack power. When activated after a chain-3 is used, the attack ignores 1000 of the enemy armor.
Fires consecutive shots, dealing physical damage equal to 600% of attack power. When activated, the hero’s SP is reduced by 75 but attack power is increased by 75%. Each shot has a 30% chance to explode a second time.
Summons an electric sphere that moves to the frontline, dealing magic damage equal to 80% of the hero’s attack power with every hit. Enemies hit by the sphere will be knocked backwards. Any enemy hit 4 times will be stunned for 1 second.
Summons 2 powerful magic storms for 3 seconds. Each storm deals magic damage equal to 90% of the hero’s attack power every 0.2 seconds, and launches the enemy into the air. Additional neutral damage is dealt equal to the hero’s magic resistance.
Summons a totem that deals magic damage equal to 100% of the hero’s attack power to nearby enemies every second for 4 seconds. Whenever an enemy is struck by the totem, that enemy’s attack power and critical rate decrease by 70% for 5 seconds.